“Games as Visual Representations” is a book which will surely fascinate those people who are interested in games and how they have an impact on our thinking. The book is published by Oxford University Press and is written by David A. Williams. The authors do a very good job of introducing new concepts to the readers and then presenting it in the light of new evidence of the authors’ own game theory, abstracting threshold logic, voting theory, and cognitive modeling. I also learned a lot from this book and think that the main point which is that games can be used to solve some problems is well taken to heart. It also makes me realize just how influential games can be in teaching and in training.
The book starts out with an introduction on the history of color pen and how it became the basis of the game we know today. Next, the book talks about some simple games (I think we all remember the game where you have to drop colored dots onto the corresponding holes on a white piece of paper) and how they were used during the Cold War. After this, the book discusses how simple games continue to be used today. For instance, one game in particular continues to be used as a psychological therapy to test the sufferers of post-traumatic stress disorder.
The next part of the book covers the game called “Dots”. In this game two or more players take turns drawing a line from point A to point B and another player also takes turns drawing a line from point A to point B. The player who drew the line first gets to take a move. The player who drew the last line gets to take a move.
One interesting thing about this game is that it uses the same basic logic that we use in applying theorems to create meaning. In fact, I think many of us have played it at least once and we can all agree that the classic game is a lot of fun. However, what makes this version of the game so much fun is that when people draw the lines, they can talk about the experience. It reminds people of things like the classic game “Uno” where you match up cards by color. Or perhaps we can use “Hexes” to remind us of” Tetris”.
The book concludes with a short bit of advice on how to continue to play a simple game that allows you to express yourself and play with others. After the first player takes turns, the second player can begin to take turns as well. In a traditional game you usually end with the first player winning and the last remaining player being the loser. However, the “Hexes” gives you a choice and you can continue playing until someone ends up as the last remaining player.
At the end of the article, I encourage you to play the classic game and “Hexes” just to see what it’s like. If you don’t have the time or desire to sit down and actually play a Hex, this exercise will help give you an idea about what you’re getting yourself into. The point is, I know lots of people love this game and if you haven’t tried it, now is definitely the time. Take the first player and the last remaining players and just have a good time. Remember, this is only one of the variations, but it’s sure to spark a lot of interesting discussion.